Substance painter brush paints over multiple UVs
Sometimes your brush oder eraser paints over UV parts that you don´t want to paint … change Aligment in the brush-tool from Tangent to UV to fix the error

Sometimes your brush oder eraser paints over UV parts that you don´t want to paint … change Aligment in the brush-tool from Tangent to UV to fix the error

If you have to render an object with different materials, you can either change everytime the material by hand or you can use this little xpresso script and „takes-manager“ to automate your renders. There are for sure other methods, but this works quite well for me. (In my case i had like 30 different products…
I have no idea why or any better solution until now, but if you are experiencing that your materials are only white in the octane liveviewer you can try to change the projection-style of your material from (standard) uvw-mapping to spherical mapping (or any other type) in the c4d attribute window. Looks like this is…
i had this problem for ages, but it seems nobody else.now i found a solution. At least in the universal material control the metallness with an extra node (float, image, … ). Then the function „solo texture“ also works in metall materials for roughness,. bump, and so on. Cinema 4D R23, Octane 2020.1.5-R4
One method i use quiet often is to align an object with the workplane. In this example i want to align the cylinder to the cube. Align the axis of your objects first if you have a specific target! Select your target object, go to „Tools – Workplane – Align Workplane to Selection Set X,Y,Z…
Menue-> Selection -> Selection-Filter you can find the „Selection“-Object. There you can save any selection you like .. from tags to objects
If you have Problems navigating or configure your spacemouse in Cinema4D, try to start Cinema4D and at the same time 3DConncexion Home / Settings / advanced Settings (or something like that) . Now the advanced Settings for Cinema4D show up and you can change things. If C4D is active or otherwise it will change another…