C4D save selected Objects / Tags
Menue-> Selection -> Selection-Filter you can find the „Selection“-Object. There you can save any selection you like .. from tags to objects
Menue-> Selection -> Selection-Filter you can find the „Selection“-Object. There you can save any selection you like .. from tags to objects
double-click on the button in „edit palette“-mode
DE: PSR und „Eingefrorene Transformation“ After years working with cinema 4d, i finally looked up the „freeze transform“ option … which is not only useful for animation, also for exact rotation or modifying coordiantes and its great. usually i put the object in a null-object and had the same-effect, but this is better and faster….
If you have distorted, a see-through-effect or just a strange view behaviour of your mesh in substance painter you should check your polygon-normals. They can cause an error if their direction is reverse. Painting should also be producing only errors, also with a correct uv-layout.
i had this problem for ages, but it seems nobody else.now i found a solution. At least in the universal material control the metallness with an extra node (float, image, … ). Then the function „solo texture“ also works in metall materials for roughness,. bump, and so on. Cinema 4D R23, Octane 2020.1.5-R4
some macro photos of a paper book as reference for material creation. high-res-download: https://stefaneder.at/wp-content/uploads/2025/macro_paper.zip
Beispiel-Szenario: Mehrere 3D-Objekte mit mehreren gleichen Materialien aus verschiedenen Szenen in eine zusammenkopiert. Viele Material-Duplikate die alle zugewiesen sind. Wie löst man das? https://github.com/aturtur/cinema4d-scripts/blob/master/AR_Scripts_1.71/Materials/AR_MatMerge.py funktioniert auch mit Polygon-Selektionen. by https://aturtur.com/