Quicktip C4D: Das Volumen eines Objects berechnen
https://code.vonc.fr/outils open source tool – calcute the area and volumen of an object in Cinema4D
https://code.vonc.fr/outils open source tool – calcute the area and volumen of an object in Cinema4D
great tool for controlling all of your fans in your case with the gpu temperature or other sources. I am using GPU for 3D rendering and this tool allows me to control every fan perfectly. https://www.argusmonitor.com/
Beispiel-Szenario: Mehrere 3D-Objekte mit mehreren gleichen Materialien aus verschiedenen Szenen in eine zusammenkopiert. Viele Material-Duplikate die alle zugewiesen sind. Wie löst man das? https://github.com/aturtur/cinema4d-scripts/blob/master/AR_Scripts_1.71/Materials/AR_MatMerge.py funktioniert auch mit Polygon-Selektionen. by https://aturtur.com/
If you have a bitmap (jpg/png/…) sequence as preview in After Affects and then replace it with an 16-bit oder 32-bit exr-sequence it could happen that the colors are way off, too dark and no gamma or exposure correction is really helpful then you could possible fix it, with the „interpret footage“-option. right-click on your…
If you have to render an object with different materials, you can either change everytime the material by hand or you can use this little xpresso script and „takes-manager“ to automate your renders. There are for sure other methods, but this works quite well for me. (In my case i had like 30 different products…
Ein Spline wird mittels Kamera-Ansicht (wichtig) in die entsprechende Richtung projiziert. Also in Vorne, Oben, etc … Ansicht wechseln und dann einen Spline per Befehl – „Mesh – Spline – Projizieren“ auf das Objekt anpassen. Er wird wohl teilweise in dem Objekt verschwinden, also muss man ihn eventuell wieder etwas zurück bewegen um ihn zu…
If you have distorted, a see-through-effect or just a strange view behaviour of your mesh in substance painter you should check your polygon-normals. They can cause an error if their direction is reverse. Painting should also be producing only errors, also with a correct uv-layout.