Weitere Beiträge
Cinema 4D – Ein Objekt, Spline auf ein anderes Objekt projizieren
Ein Spline wird mittels Kamera-Ansicht (wichtig) in die entsprechende Richtung projiziert. Also in Vorne, Oben, etc … Ansicht wechseln und dann einen Spline per Befehl – „Mesh – Spline – Projizieren“ auf das Objekt anpassen. Er wird wohl teilweise in dem Objekt verschwinden, also muss man ihn eventuell wieder etwas zurück bewegen um ihn zu…
Cinema 4D – Sweep object with Rail splines
I have never used before a railspline in a sweep-object … so here is how it works. This is a sweep object with a regular profile-spline and a spline for the extrusion and its deformed because the profile rectangle is trying to get along with the b-spline and it looks kind of messy . thats…
Octane Displacement with Alpha
If you have problems/errors with your opacity channel in combination with displacement in c4d octane, it could be that you are using the exact same texture which results in some kind of fade out effect. You have to modfiy the opacity image in a way that your black and white colors are a little bit…
Cinema 4D – different alignment of Clones objects with Change Point Order
Today i have to use the command „Change point order“ (Punktreihenfolge ändern) for the first time. On an object the clones didn´t rotate all in the same direction … why? … i have no clue. –> notice that i have activated „Align Clone“! the command that helped was „Change Point Order“. Mark the polygons with…
Quicktip: Thread – All-Quad Modelling
I saw this quad-solution somewhere a long time ago and can´t find it anymore, so i tried to replicate it.How to make the threads .. i think there are enough other tutorials out there.
Cinema 4D – PSR and Freeze Transform
DE: PSR und „Eingefrorene Transformation“ After years working with cinema 4d, i finally looked up the „freeze transform“ option … which is not only useful for animation, also for exact rotation or modifying coordiantes and its great. usually i put the object in a null-object and had the same-effect, but this is better and faster….
