Substance painter brush paints over multiple UVs
Sometimes your brush oder eraser paints over UV parts that you don´t want to paint … change Aligment in the brush-tool from Tangent to UV to fix the error

Sometimes your brush oder eraser paints over UV parts that you don´t want to paint … change Aligment in the brush-tool from Tangent to UV to fix the error
Beispiel-Szenario: Mehrere 3D-Objekte mit mehreren gleichen Materialien aus verschiedenen Szenen in eine zusammenkopiert. Viele Material-Duplikate die alle zugewiesen sind. Wie löst man das? https://github.com/aturtur/cinema4d-scripts/blob/master/AR_Scripts_1.71/Materials/AR_MatMerge.py funktioniert auch mit Polygon-Selektionen. by https://aturtur.com/
I have no idea why or any better solution until now, but if you are experiencing that your materials are only white in the octane liveviewer you can try to change the projection-style of your material from (standard) uvw-mapping to spherical mapping (or any other type) in the c4d attribute window. Looks like this is…
Today i have to use the command „Change point order“ (Punktreihenfolge ändern) for the first time. On an object the clones didn´t rotate all in the same direction … why? … i have no clue. –> notice that i have activated „Align Clone“! the command that helped was „Change Point Order“. Mark the polygons with…
One method i use quiet often is to align an object with the workplane. In this example i want to align the cylinder to the cube. Align the axis of your objects first if you have a specific target! Select your target object, go to „Tools – Workplane – Align Workplane to Selection Set X,Y,Z…
I have never used before a railspline in a sweep-object … so here is how it works. This is a sweep object with a regular profile-spline and a spline for the extrusion and its deformed because the profile rectangle is trying to get along with the b-spline and it looks kind of messy . thats…
Under the Layout-field you find the Texcel-Density of your islands. Pick the island, press pick, get the number. Open another asset, pick your island/s and enter the same number. press set. Now you have the same Texcel-Density over your different assets. Awesome tool !