Quicktip: Thread – All-Quad Modelling
I saw this quad-solution somewhere a long time ago and can´t find it anymore, so i tried to replicate it.
How to make the threads .. i think there are enough other tutorials out there.

I saw this quad-solution somewhere a long time ago and can´t find it anymore, so i tried to replicate it.
How to make the threads .. i think there are enough other tutorials out there.

i had this problem for ages, but it seems nobody else.now i found a solution. At least in the universal material control the metallness with an extra node (float, image, … ). Then the function „solo texture“ also works in metall materials for roughness,. bump, and so on. Cinema 4D R23, Octane 2020.1.5-R4
Today i have to use the command „Change point order“ (Punktreihenfolge ändern) for the first time. On an object the clones didn´t rotate all in the same direction … why? … i have no clue. –> notice that i have activated „Align Clone“! the command that helped was „Change Point Order“. Mark the polygons with…
double-click on the button in „edit palette“-mode
some macro photos of a paper book as reference for material creation. high-res-download: https://stefaneder.at/wp-content/uploads/2025/macro_paper.zip
If you have distorted, a see-through-effect or just a strange view behaviour of your mesh in substance painter you should check your polygon-normals. They can cause an error if their direction is reverse. Painting should also be producing only errors, also with a correct uv-layout.
I have never used before a railspline in a sweep-object … so here is how it works. This is a sweep object with a regular profile-spline and a spline for the extrusion and its deformed because the profile rectangle is trying to get along with the b-spline and it looks kind of messy . thats…