Quicktip: Thread – All-Quad Modelling
I saw this quad-solution somewhere a long time ago and can´t find it anymore, so i tried to replicate it.
How to make the threads .. i think there are enough other tutorials out there.

I saw this quad-solution somewhere a long time ago and can´t find it anymore, so i tried to replicate it.
How to make the threads .. i think there are enough other tutorials out there.

( You can create a shortcut to the script )
If you have distorted, a see-through-effect or just a strange view behaviour of your mesh in substance painter you should check your polygon-normals. They can cause an error if their direction is reverse. Painting should also be producing only errors, also with a correct uv-layout.
If you have problems/errors with your opacity channel in combination with displacement in c4d octane, it could be that you are using the exact same texture which results in some kind of fade out effect. You have to modfiy the opacity image in a way that your black and white colors are a little bit…
i had this problem for ages, but it seems nobody else.now i found a solution. At least in the universal material control the metallness with an extra node (float, image, … ). Then the function „solo texture“ also works in metall materials for roughness,. bump, and so on. Cinema 4D R23, Octane 2020.1.5-R4
some macro photos of a paper book as reference for material creation. high-res-download: https://stefaneder.at/wp-content/uploads/2025/macro_paper.zip