rizum uv packing while keeping texel density


Packing Options – Scale Optimization


Packing Options – Scale Optimization
I saw this quad-solution somewhere a long time ago and can´t find it anymore, so i tried to replicate it.How to make the threads .. i think there are enough other tutorials out there.
Grober Arbeitsablauf: Denn Motorradhelm habe ich mit Photogrammetrie digitalisiert und dann in Cinema 4D als FBX importiert. Mit ein paar Referenzen von der Lego-Animation-Serie gings an das Modellieren des Visiers und der zusätzlichen 3D-Teile am Helm. 3dee.at in Wien hat mir die Anbauteile dann mit FDM/FLM Material ausgedruckt, … schleifen, spachteln und nochmal schleifen. Zum…
If you have distorted, a see-through-effect or just a strange view behaviour of your mesh in substance painter you should check your polygon-normals. They can cause an error if their direction is reverse. Painting should also be producing only errors, also with a correct uv-layout.
If you have a bitmap (jpg/png/…) sequence as preview in After Affects and then replace it with an 16-bit oder 32-bit exr-sequence it could happen that the colors are way off, too dark and no gamma or exposure correction is really helpful then you could possible fix it, with the „interpret footage“-option. right-click on your…
I organized my UDIMs in a Mesh with Rizom UV in 2 columns and 4 Rows, for better a better overview. Looks like this 1001, 1011, 1021, and so on. In Substance Painter there was no problem, but when i tried loading the texture in octane for cinema4D, the pattern was not recognized and i…