Substance painter brush paints over multiple UVs
Sometimes your brush oder eraser paints over UV parts that you don´t want to paint … change Aligment in the brush-tool from Tangent to UV to fix the error

Sometimes your brush oder eraser paints over UV parts that you don´t want to paint … change Aligment in the brush-tool from Tangent to UV to fix the error

If you have to render an object with different materials, you can either change everytime the material by hand or you can use this little xpresso script and „takes-manager“ to automate your renders. There are for sure other methods, but this works quite well for me. (In my case i had like 30 different products…
Ich hab das update von R21 / Octane 2020.1.4 auf R23 / Octane 2020.1.5 gemacht und bin dann plötzlich vor der Tatsache gestanden, dass ich viele Objekte in einer Szene die Koordinaten per Koordinatenmanager nicht mehr bewegen, drehen oder skalieren konnte, so als ob eine Schutz-Tag auf allen angewendet werden würde. Nach ewigen hin und…
Beispiel-Szenario: Mehrere 3D-Objekte mit mehreren gleichen Materialien aus verschiedenen Szenen in eine zusammenkopiert. Viele Material-Duplikate die alle zugewiesen sind. Wie löst man das? https://github.com/aturtur/cinema4d-scripts/blob/master/AR_Scripts_1.71/Materials/AR_MatMerge.py funktioniert auch mit Polygon-Selektionen. by https://aturtur.com/
I organized my UDIMs in a Mesh with Rizom UV in 2 columns and 4 Rows, for better a better overview. Looks like this 1001, 1011, 1021, and so on. In Substance Painter there was no problem, but when i tried loading the texture in octane for cinema4D, the pattern was not recognized and i…
If you have distorted, a see-through-effect or just a strange view behaviour of your mesh in substance painter you should check your polygon-normals. They can cause an error if their direction is reverse. Painting should also be producing only errors, also with a correct uv-layout.