Quicktip C4D: Das Volumen eines Objects berechnen
https://code.vonc.fr/outils open source tool – calcute the area and volumen of an object in Cinema4D
https://code.vonc.fr/outils open source tool – calcute the area and volumen of an object in Cinema4D
Under the Layout-field you find the Texcel-Density of your islands. Pick the island, press pick, get the number. Open another asset, pick your island/s and enter the same number. press set. Now you have the same Texcel-Density over your different assets. Awesome tool !
Grober Arbeitsablauf: Denn Motorradhelm habe ich mit Photogrammetrie digitalisiert und dann in Cinema 4D als FBX importiert. Mit ein paar Referenzen von der Lego-Animation-Serie gings an das Modellieren des Visiers und der zusätzlichen 3D-Teile am Helm. 3dee.at in Wien hat mir die Anbauteile dann mit FDM/FLM Material ausgedruckt, … schleifen, spachteln und nochmal schleifen. Zum…
One method i use quiet often is to align an object with the workplane. In this example i want to align the cylinder to the cube. Align the axis of your objects first if you have a specific target! Select your target object, go to „Tools – Workplane – Align Workplane to Selection Set X,Y,Z…
DE: PSR und „Eingefrorene Transformation“ After years working with cinema 4d, i finally looked up the „freeze transform“ option … which is not only useful for animation, also for exact rotation or modifying coordiantes and its great. usually i put the object in a null-object and had the same-effect, but this is better and faster….
I organized my UDIMs in a Mesh with Rizom UV in 2 columns and 4 Rows, for better a better overview. Looks like this 1001, 1011, 1021, and so on. In Substance Painter there was no problem, but when i tried loading the texture in octane for cinema4D, the pattern was not recognized and i…
If you have distorted, a see-through-effect or just a strange view behaviour of your mesh in substance painter you should check your polygon-normals. They can cause an error if their direction is reverse. Painting should also be producing only errors, also with a correct uv-layout.