Weitere Beiträge
- Convert C4D octane back to C4D Standard Shader script- script takes only the albdeo/diffuse channel 
- Substance Painter view mesh Error solution- If you have distorted, a see-through-effect or just a strange view behaviour of your mesh in substance painter you should check your polygon-normals. They can cause an error if their direction is reverse. Painting should also be producing only errors, also with a correct uv-layout. 
- Rizom UV- Export UV Map as png, jpg, bmp, .. go to „Files – Export UV“ for Photoshop or any other programm with UDIM Tiles. 
- 3D Model Knots- Instead of trying to model the knots yourself 
- Quicktip: Thread – All-Quad Modelling- I saw this quad-solution somewhere a long time ago and can´t find it anymore, so i tried to replicate it.How to make the threads .. i think there are enough other tutorials out there. 
