reference photos screw

free to use – high-res in zip-download

EXR replacement too dark

If you have a bitmap (jpg/png/…) sequence as preview in After Affects and then replace it with an 16-bit oder 32-bit exr-sequence it could happen that the colors are way off, too dark and no gamma or exposure correction is really helpful then you could possible fix it, with the “interpret footage”-option. right-click on your […]

Rizom UV Lab – Quicktip

Under the Layout-field you find the Texcel-Density of your islands. Pick the island, press pick, get the number. Open another asset, pick your island/s and enter the same number. press set. Now you have the same Texcel-Density over your different assets. Awesome tool !

Substance Painter view mesh Error solution

2019-04-05 If you have distorted, a see-through-effect or just a strange view behaviour of your mesh in substance painter you should check your polygon-normals. They can cause an error if their direction is reverse. Painting should also be producing only errors, also with a correct uv-layout.

Lego Nexo Knight Helmet DIY

Grober Arbeitsablauf: Denn Motorradhelm habe ich mit Photogrammetrie digitalisiert und dann in Cinema 4D als FBX importiert. Mit ein paar Referenzen von der Lego-Animation-Serie gings an das Modellieren des Visiers und der zusätzlichen 3D-Teile am Helm. in Wien hat mir die Anbauteile dann mit FDM/FLM Material ausgedruckt, … schleifen, spachteln und nochmal schleifen. Zum […]

Cinema 4D – different alignment of Clones objects with Change Point Order

Today i have to use the command “Change point order” (Punktreihenfolge ändern) for the first time. On an object the clones didn´t rotate all in the same direction … why? … i have no clue. –> notice that i have activated “Align Clone”! the command that helped was “Change Point Order”. Mark the polygons with […]

Cinema 4D – How to align an object with workplanes

One method i use quiet often is to align an object with the workplane. In this example i want to align the cylinder to the cube. Align the axis of your objects first if you have a specific target! Select your target object, go to “Tools – Workplane – Align Workplane to Selection Select your […]

Cinema 4D – Ein Objekt, Spline auf ein anderes Objekt projizieren

Ein Spline wird mittels Kamera-Ansicht (wichtig) in die entsprechende Richtung projiziert. Also in Vorne, Oben, etc … Ansicht wechseln und dann einen Spline per Befehl – “Mesh – Spline – Projizieren” auf das Objekt anpassen. Er wird wohl teilweise in dem Objekt verschwinden, also muss man ihn eventuell wieder etwas zurück bewegen um ihn zu […]

Cinema 4D – PSR and Freeze Transform

DE: PSR und “Eingefrorene Transformation” after years working with cinema 4d, i finally looked up the “freeze transform” option … which is not only useful for animation, also for exact rotation or modifying coordiantes and its great. usually i put the object in a null-object and had the same-effect, but this is better and faster. […]

Cinema 4D – Sweep object with Rail splines

I have never used before a railspline in a sweep-object … so here is how it works. This is a sweep object with a regular profile-spline and a spline for the extrusion and its deformed because the profile rectangle is trying to get along with the b-spline and it looks kind of messy . thats […]

how to render/show Cinema 4D Custom Live HUD Data

If you want to render your HUD-Display in the Software OpenGL or Hardware OpenGL Renderer or in your viewport Playback from Cinema 4D you first have to activate the HUD-Render option in the rendersettings -> Options from the “Standard” renderer. Then switch back to your Preview Renderer If its not rendering then you will have […]